Same problem, though I'm rather happy that Big Picture mode at least works fairly well with the PS3 controller for me (only problem is triangle and square are swapped). Perhaps the fact that Valve included support for the PS3 controller in Big Picture mode suggests that they might eventually add support for Source games on Mac. I own ControllerMate, and it allows pretty good support for many games, though you have to program the inputs (some premade button maps can be found on forums). And since Borderlands 2 has an aim assist toggle built in, it works quite well in conjunction with ControllerMate. I think the best fix would be for Valve to realise the PS3 controller works natively on OS-X. So just like the x-Box controller being the most probable controller on a PC, on a Mac you might expect a ps3 controller. As they both have exactly the same buttons and sticks, it is not that you have to invent a whole new control layout to make things work.
Sep 12, 2012 - I have a regular PS3 controller (SixAxis Dualshock 3) and am having trouble hooking it up (wired or Bluetooth) to my iMac. So far, all I can do is.
Only the input has to be mapped differently, something. Hope Valve fixes this, so lets all keep reminding Valve to do this for us. (post this to keep the discussion alive).
We need a way to select the controller type manually because Portal 2 (and other source games I guess) fail at detecting it correctly and default to Xinput. My Dualshock 3 is connected over Bluetooth or USB. The drivers that come with OSX are working perfectly because I can navigate the Big Picture menu's. I've set up all the buttons again in the Big Picture settings and saved/published the profile just to be sure.
When I start Portal 2 from Big Picture the controls are all messed up. The strangest thing is,when I look at the controller settings inside the game, it showns an xbox controller even though I never connected one. So, Big Picture is correctly detecting the controller type (DX for Dualshock?) and shows a generic image at the settings menu.
Portal fails at detecting the controller type and defaults to Xinput showing a xbox controller instead. I've dug up controller.360.cfg that pre-configs the controller for games. Must be in every game that's available for the consoles/windows/OSX. It's used with a cfg file that also sets up the graphics based on certain baselines.
Point being if this can be modified to match the PS3 controller input IDs, we are good to go. Anyone have any idea how OS X sees the PS3 buttons? I'll try n find the 'big picture' profile as otherwise how on earth does that work straight off the bat. Not sure if you noticed: the button overlays show 360 buttons not PS3 ones. Why the profile for the big picture works seamlessly despite this short coming and the games not. STEAM SUPPORT - it's going to take me ages to work this out, any chance a dev can knock up a controller.ps3.cfg file for us? You work with all platforms and are way for familiar with this.
About This Hardware Experience a new level of precise control for your favorite games. The Steam Controller lets you play your entire collection of Steam games on your TV—even the ones designed without controller support in mind. The Steam Controller features dual trackpads, HD haptic feedback, dual-stage triggers, back grip buttons, and fully-customizable control schemes.
Find your favorite mappings in the Steam Community, or create and share your own. A different kind of gamepadWe’ve improved upon the resolution and fidelity of input that’s possible with traditional gamepads. Built with high-precision input technologies and focused on low-latency, wireless performance, the Steam controller enables you to experience your games in powerful new ways. Dual trackpadsThe Steam Controller‘s dual trackpads enable the high-fidelity input required for precise PC gaming in the living room.
Allowing for 1:1 absolute position input via virtual controls like a trackball, adaptive centering joystick, or steering wheel, these surfaces can be programmed to serve up whatever a game needs. HD hapticsHaptic force actuators on both sides of the controller deliver precise, high fidelity vibrations measured in microseconds. Feel the spin of a virtual trackball, the click of a scroll wheel, or the shot of a rifle. Every input, from the triggers to the trackpads, can offer haptic feedback to your fingertips, delivering vital, high-bandwidth, tactile feedback about speed, boundaries, thresholds, textures, or actions. Dual-stage triggersWith a satisfying digital click at the end of the trigger pull, dual-stage triggers can be used as analog, digital, or both types of input at the same time. Put your iron-sights on the sweep-in, and then fire with the reliable feel of a tactile switch, all on the same trigger.
Ergonomic controlEach of the Steam Controller’s input zones and buttons has been positioned based on frequency of use, required precision, and ergonomic comfort. Hardware Specifications Overview. Dual trackpads. HD haptics.
Analog stick. Dual-stage triggers, each with 10° of travel, a magnetic flux sensor, and a tactile switch. Gyroscope and accelerometer sensors enabling tilt-to-steer racing wheel functionality and other motion-controlled input. Configurable controls. Local multiplayer capability, as supported by games. Wired or wireless (dual mode). USB 2.0 via Micro USB port (cable included).
Estimated 5 meters of wireless communications range. Actual results may vary. Provides up to 80 hours of standard game play using the included AA batteries during preliminary testing. Battery life will vary based on usage and other factors, such as type of batteries used.
In-box. Steam Controller. 2 AA batteries. USB wireless pairing dongle. Dongle extension dock included Requirements. A or other computer capable of running Steam, in order to view, edit, save, and share Steam Controller mappings. Mac users must be running OS X 10.8 or newer to use the Steam Controller.